“Using Computers As Creative Tools” by Gary Stager [article]


Book Notes: Apple Computer QuickTime for the Web

Author[ Apple Computer
Title[ QuickTime for the Web ]

Book Information
Publisher[ Morgan Kaufmann Publishers
Location[ San Diego, CA
Year[ 2002
Edition[ 2nd Edition
Pages[ 726

Content Description
Keywords[ ]

Abstract[
Chapter 1: Introduction
Chapter 2: First Things First: Installing QuickTime
Chapter 3: Bust a .MOV
Chapter 4: Basic Training: Putting QuickTime in a Web Page
Chapter 5: Special Delivery: QuickTime + HTML
Chapter 6: What Webmasters Need to Know
Chapter 7: What about Streaming?
Chapter 8: Alternate Realitites: Language, Speed, and Connections
Chapter 9: It’s in the Script: Basic JavaScript
Chapter 10: Now Hear This: Audio
Chapter 11: Show Me Something Good—Images
Chapter 12: Just Like in the Movies
Chapter 13: Text! Text! Text!
Chapter 14: Gently down the Stream
Chapter 15: An Animated Approach
Chapter 16: Getting Interactive
Chapter 17: Mixing It Up: Streaming and Nonstreaming
Chapter 18: SMIL for the Camera
Chapter 19: Let’s Get Virtual
Appendix A: QuickTime Player Editing Features
Appendix B: QuickTime Configurations
Appendix C: Contents of the CD
Appendix D: Compatibility Issues
Appendix E: QuickTime Media Types
Appendix F: Including QuickTime on Your CD
Appendix G: Work Flow Automation with AppleScript ]


Book Notes: Hollis The Pattern on the Stone

Author[ Hollis, W. Daniel
Title[ The Pattern on the Stone ]

Book Information
Publisher[ Basic Books
Location[ New York, NY
Year[ 1998
Edition[
Pages[ 164

Content Description
Keywords[ ]

Abstract[
Preface: Magic in the Stone
1. Nuts and Bolts
2. Universal Building Blocks
3. Programming
4. How Universal Are Turing Machines?
5. Algorithms and Heuristics
6. Memory: Information and Secret Codes
7. Speed: Parallel Computers
8. Computers That Learn and Adapt
9. Beyond Engineering ]


Book Notes: Krug Don’t Make Me Think!

Author[ Krug, Steve
Title[ Don’t Make Me Think! A Common Sense Approach to Web Usability ]

Book Information
Publisher[ New Riders
Location[ Indianapolis, IN
Year[ 2000
Edition[
Pages[ 195

Content Description
Keywords[ ]

Abstract[
INTRODUCTION: Read Me First
Chapter 1 – Don’t make me think!
Chapter 2 – How we really use the Web
Chapter 3 – Billboard Design 101
Chapter 4 – Animal, vegetable or mineral?
Chapter 5 – Omit needless words
Chapter 6 – Street signs and Breadcrumbs
Chapter 7 – The first step in recovery is admitting that the Home page is beyond your control
Chapter 8 – “The Farmer and the Cowman Should Be Friends”
Chapter 9 – Usability testing on 10 cents a day
Chapter 10 – Usability testing: The movie
Chapter 11 – On not throwing the baby out with the dishes


Book Notes: Papert The Children’s Machine

Author[ Papert, Seymour
Title[ The Children’s Machine: Rethinking School in the Age of the Computer ]

Book Information
Publisher[ Basic Books
Location[ New York, NY
Year[ 1993
Edition[
Pages[ 242

Content Description
Keywords[ ]

Abstract[
1. Yearners and Schoolers
2. Personal Thinking
3. School: change and Resistance to Change
4. Teachers
5. A Word for Learning
6. An Anthology of Learning Stories
7. Instructionism versus Constructionism
8. Computerists
9. Cybernetics
10. What Can Be Done? ]


Book Notes: Williams Web Design Workshop

Author[ Williams, Robin
Title[ Web Design Workshop ]
Additional Authors
Author2[ Tollett, John
Author3[ Rohr, David

Book Information
Publisher[ Peachpit Press
Location[ Berkeley, CA
Year[ 2002
Edition[
Pages[ 372

Content Description
Keywords[ ]

Abstract[
SECTION ONE: A PRELUDE
1. A Visual Glossary
2. Clipart, Stock Images, and Groovy Fonts
3. Spiff up Your Photographs
4. It’s a Horizontal World

SECTION TWO: PLAN THAT SITE
5. Design is Not the First Step
6. Enhanced Functionality
7. Organizing Your Content
8. Organizing the Work Flow
9 The Design and Development Process
10. Test Your Web Sites
11. Web Site Work is Never Done

SECTION THREE: IDEA SOURCE
12. Slicing and Dicing
13. Something about Backgrounds
14. Elegant Navigation
15. Button Button
16. Rollovers and Image Swaps
17. Site Index and Searches
18. HTML Fonts
19. Cascading Style Sheets
20. Dynamic Pages
21. Frames
22. Animated GIFs
23. Motion Graphics
24. Forms Control
25. Virtual Last Chapter

THE END MATTERS ]


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